The CM position has a bias towards the average height and weight builds – a reflection of it’s “jack of all trades” attribute map. The maximum attribute totals (both Initial and player Cap) are for the 5’7″ – 5’8″, 150 – 174kg build.
The difference between the highest and lowest build totals is 34 points at attribute caps. In other words, you will have 34 more attribute points if selecting the 5’7″ – 5’8″, 150 – 174kg build vs the 6’7″, 225 – 253kg build.
Total of Initial Attributes
ATTRIBUTE CATEGORY TOTALS
General trends in Attribute categories are apparent across all positions – such as Pace being highest in smaller, lighter builds – however, the degree to which these apply does differ by position. In addition, each position features different Attribute Max Caps, making it crucial to compare and understand each position’s strengths and limitations.
For the CM position, the categories with the biggest difference in Attribute points are:
- DRIBBLING: 43 (528 vs 485)
- PACE: 42 (157 vs 115)
- SHOOTING: 38 (665 vs 627)
Max Pace Attributes
(Acceleration, Sprint Speed)
Max Physical Attributes
(Aggression, Jumping, Stamina, Strength)
Max Defending Attributes
(Interceptions, Marking, Tackle (Standing), Tackle (Sliding))
Max Passing Attributes
(Crossing, Curve, Passing (Short), Passing (Long), Vision)
Max Dribbling Attributes
(Agility, Balance, Ball Control, Composure, Dribbling, Reactions)
Max Shooting Attributes
(Finishing, FK Accuracy, Shot Power, Long Shots, Heading Accuracy, Penalities, Positioning, Volleys)